Primjena matematike u izradi računalnih igara

Golubić, Kristian (2014) Primjena matematike u izradi računalnih igara. Diploma thesis, Faculty of Science > Department of Mathematics.

[img]
Preview
PDF
Language: Croatian

Download (571kB) | Preview

Abstract

This paper describes various problems which programmers face during the process of creating a video game. The first problem is representation of objects in a computer and turning objects from the three-dimensional to the two-dimensional space. The problem of collision detection of two objects is also explained. The paper describes solutions of that problem using a sphere or an AABB object as surrounding objects. In the paper are mentioned some other solutions, too. It describes the shortest path problem and the solution using Dijkstra’s algorithm and various implementations of graphs. This paper emphasizes the importance of strategy in the game and describes minimax algorithm for deterministic games where two players are perfectly informed. There is also mentioned importance of physical laws and their use during the process of creating a video game.

Item Type: Thesis (Diploma thesis)
Supervisor: Starčević, Maja
Date: 2014
Number of Pages: 48
Subjects: NATURAL SCIENCES > Mathematics
Divisions: Faculty of Science > Department of Mathematics
Depositing User: Iva Prah
Date Deposited: 02 Jun 2015 11:37
Last Modified: 02 Jun 2015 11:37
URI: http://digre.pmf.unizg.hr/id/eprint/3943

Actions (login required)

View Item View Item